Deformacija težine kose u Blenderu. Kako postaviti

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Tutorial - Utezi za kosu:Kao što je traženo, Navest ću kako sam naučio raditi utege za kosu ! Želio bih napomenuti da me @qicc naučio ovu metodu tako da sve zasluge idu njemu, on je pravi kralj! Tako, bez daljnjega, let’s begin :)
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Tutorial – Utezi za kosu:

Kao što je traženo, Navest ću kako sam naučio raditi utege za kosu ! I would like to mention that@qicc​ taught me this method so all credit goes to him, on je pravi kralj! Tako, bez daljnjega, počnimo 🙂

* Preporučujem da čitate putem nadzorne ploče jer otvaranje slika na mojoj temi ne funkcionira *

Korak 1:

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1 – odvojite kosu i liniju kose odabirom veze (L) i lebdeći kursorom iznad linije kose. Zatim, pritisnite P na tipkovnici za odvajanje na novi sloj.

2 – Zatim, with the main hair highlighted, as pictured, click ‘remove doubles’.

Korak 2:

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1 – Navigate to the ‘data’ tab.

2 – Click the arrow.

3 – Click ‘delete all groups’.

Korak 3:

Save the blender file. Zatim, open Blender v2.8+ and navigate to: FileOpen, and open the package we just saved.

Korak 4:

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Once you’ve opened this file, you can delete the hairline.

1 – Click this.

2 – Click this.

Zatim, append this file.

Korak 4.5:

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Make sure both meshes have this little cursor highlighted as pictured.

Zatim, A VERY IMPORTANT STEPleft clickYOURmesh, thenHOLD SHIFT and left click the ‘weight transfer’ mesh.

Korak 5:

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1 – Change mode from ‘object mode’ to ‘weight paint’.

2 – Click this little ‘weights’ button and hit ‘transfer weights’

Korak 5.5:

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Click the ‘transfer Mesh Data’ button and set the settings to match these.

Korak 6:

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Click the ‘weights’ button again, then click ‘smooth’.

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Set the ‘smooth’ settings to these.

(Take these settings as a general guide, depending on the hair and its length the iteration may vary)

Korak 7:

Save your package and re-open the saved ‘deleted weights’ file.

Deleted the broken weights hair mesh, and append the newly finished weights.

Korak 8:

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Your hair will mostly look like this when you import it. Tako, to fix it, jus click these three buttons in order.

Korak 9:

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Sada, we need to fix the head weight because the transfer messes that one up lol.

1 – Click this.

2 – Click “b__Head__”.

3 – Go to the brushes and click the ‘subtract’ brush.

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1 – Zatim, using these settings, use the ‘weight gradient’ button and drag downwards in the armpit area so the ENTIRE mesh turns blue like so.

Korak 10:

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Now we need to do the weight gradient for the head weight.

1 – Change the brush to ‘add’ and put it at those settings.

2 – Click ‘weight gradient’.

3 – Drag the gradient downwards, as seen in the photo.

Korak 11:

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1 – Click this.

2 – Click this.

(When clicking the ‘normalise all’, make sure you are on the “b__Head__” weight.)

Done!

After that, re-join the hairline to the mesh, duplicate the mesh two times and order the cuts as 0000, 0001 i 0002, then save and import back to s4s!

Disclaimerthe clavicle weights may become an issue with very long hairs and as a result cause clipping or mesh tearing. If this is an issue, obviously then forget about clavicle weights.

If you have any issues or confusion about this, please shoot me a DM and I’ll happily help you out!


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