![Tutorial - Pesos de cabelo:Como pedido, Vou repassar como aprendi a fazer pesos para cabelos ! Gostaria de mencionar que @qicc me ensinou esse método então todo o crédito vai para ele, ele é um verdadeiro rei! Então, sem mais delongas, let’s begin :)
* Recommend...](https://3deditoronline.com/wp-content/uploads/2023/08/d80480987adcc8ec51c7432e4333692114ec307b.png)
Tutorial – Pesos de cabelo:
Como pedido, Vou repassar como aprendi a fazer pesos para cabelos ! I would like to mention that@qicc taught me this method so all credit goes to him, ele é um verdadeiro rei! Então, sem mais delongas, vamos começar 🙂
* Recomendo que você leia via Dashboard pois abrir as imagens do meu tema não funciona *
Etapa 1:
![imagem](https://3deditoronline.com/wp-content/uploads/2023/08/b73dff7f51000bd83319ac0f89217fdaafdb6962.png)
1 – separe o cabelo e a linha do cabelo usando a seleção de link (eu) e passando o cursor sobre a linha do cabelo. Então, pressione P no teclado para separar para uma nova camada.
2 – Então, with the main hair highlighted, as pictured, click ‘remove doubles’.
Etapa 2:
![imagem](https://3deditoronline.com/wp-content/uploads/2023/08/7054e4be94753e0a5d19310c671dc1c467180afe.png)
1 – Navigate to the ‘data’ tab.
2 – Click the arrow.
3 – Click ‘delete all groups’.
Etapa 3:
Save the blender file. Então, open Blender v2.8+ and navigate to: Arquivo – Open, and open the package we just saved.
Etapa 4:
![imagem](https://3deditoronline.com/wp-content/uploads/2023/08/9c74caf65a73b3e98bb320b89261184d6a6bf511.png)
Once you’ve opened this file, you can delete the hairline.
1 – Click this.
2 – Click this.
Então, append this file.
Etapa 4.5:
![imagem](https://3deditoronline.com/wp-content/uploads/2023/08/bbf8e237c27828f9d068c129075b7aecedb04e3e.png)
Make sure both meshes have this little cursor highlighted as pictured.
Então, A VERY IMPORTANT STEP – left clickYOURmesh, then, HOLD SHIFT and left click the ‘weight transfer’ mesh.
Etapa 5:
![imagem](https://3deditoronline.com/wp-content/uploads/2023/08/0b6b02d9f1c623bd21630c7b836cd7c84220d2cf.png)
1 – Change mode from ‘object mode’ to ‘weight paint’.
2 – Click this little ‘weights’ button and hit ‘transfer weights’
Etapa 5.5:
![imagem](https://3deditoronline.com/wp-content/uploads/2023/08/059cf3d045dbf2b07e40a48e20d8ac9d49ce0c9c.png)
Click the ‘transfer Mesh Data’ button and set the settings to match these.
Etapa 6:
![imagem](https://3deditoronline.com/wp-content/uploads/2023/08/74fe392866b6974f33ef4c5af60384604a4dd436.png)
Click the ‘weights’ button again, then click ‘smooth’.
![imagem](https://3deditoronline.com/wp-content/uploads/2023/08/47ef4cadbd8e75c0680e230231ac6b1fd9f99ae7.png)
Set the ‘smooth’ settings to these.
(Take these settings as a general guide, depending on the hair and its length the iteration may vary)
Etapa 7:
Save your package and re-open the saved ‘deleted weights’ file.
Deleted the broken weights hair mesh, and append the newly finished weights.
Etapa 8:
![imagem](https://3deditoronline.com/wp-content/uploads/2023/08/ebdf1d9afa51d5db03a3bd75b7e1c67891e0d218.png)
Your hair will mostly look like this when you import it. Então, to fix it, jus click these three buttons in order.
Etapa 9:
![imagem](https://3deditoronline.com/wp-content/uploads/2023/08/422cf2cb907aa31b01fe8082b3a8f8294a07b340.jpg)
Agora, we need to fix the head weight because the transfer messes that one up lol.
1 – Click this.
2 – Click “b__Head__”.
3 – Go to the brushes and click the ‘subtract’ brush.
![imagem](https://3deditoronline.com/wp-content/uploads/2023/08/d5d8d597163d2146f521eed56b5ddf01d52a8bf0.png)
1 – Então, using these settings, use the ‘weight gradient’ button and drag downwards in the armpit area so the ENTIRE mesh turns blue like so.
Etapa 10:
![imagem](https://3deditoronline.com/wp-content/uploads/2023/08/d2f67f5fd76ff97c72514b8397704095aaf1aaa8.jpg)
Now we need to do the weight gradient for the head weight.
1 – Change the brush to ‘add’ and put it at those settings.
2 – Click ‘weight gradient’.
3 – Drag the gradient downwards, as seen in the photo.
Etapa 11:
![imagem](https://3deditoronline.com/wp-content/uploads/2023/08/f480e848c8f9ebdf8518b38bf7aec49a4737f8ae.png)
1 – Click this.
2 – Click this.
(When clicking the ‘normalise all’, make sure you are on the “b__Head__” weight.)
Feito!
After that, re-join the hairline to the mesh, duplicate the mesh two times and order the cuts as 0000, 0001 e 0002, then save and import back to s4s!
Disclaimer– the clavicle weights may become an issue with very long hairs and as a result cause clipping or mesh tearing. If this is an issue, obviously then forget about clavicle weights.
If you have any issues or confusion about this, please shoot me a DM and I’ll happily help you out!